Cyber Angel Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Aleister the Invoker
SR Rarity
Aleister the Invoker
SR Rarity
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

SR Rarity
Dogmatika Ecclesia, the Virtuous
SR Rarity
Dogmatika Ecclesia, the Virtuous
SR Rarity
Dogmatika Ecclesia, the Virtuous
LIGHT 4
Dogmatika Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

N Rarity
Performapal Odd-Eyes Dissolver
N Rarity
Performapal Odd-Eyes Dissolver
N Rarity
Performapal Odd-Eyes Dissolver
DARK 84
Performapal Odd-Eyes Dissolver
  • ATK:

  • 2000

  • DEF:

  • 2600


[ Pendulum Effect ] Once per turn, during your Main Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. [ Monster Effect ] At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones, including this card.

SR Rarity
Performapal Skullcrobat Joker
SR Rarity
Performapal Skullcrobat Joker
SR Rarity
Performapal Skullcrobat Joker
DARK 48
Performapal Skullcrobat Joker
  • ATK:

  • 1800

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".

R Rarity
Supreme King Dragon Darkwurm
R Rarity
Supreme King Dragon Darkwurm
R Rarity
Supreme King Dragon Darkwurm
DARK 45
Supreme King Dragon Darkwurm
  • ATK:

  • 1800

  • DEF:

  • 1200


[ Pendulum Effect ] Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.

N Rarity
Supreme King Gate Zero
N Rarity
Supreme King Gate Zero
N Rarity
Supreme King Gate Zero
DARK 7
Supreme King Gate Zero
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. [ Monster Effect ] Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

N Rarity
Vaylantz Dominator Duke
N Rarity
Vaylantz Dominator Duke
N Rarity
Vaylantz Dominator Duke
FIRE 81
Vaylantz Dominator Duke
  • ATK:

  • 2000

  • DEF:

  • 2000


[ Pendulum Effect ] If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn. [ Monster Effect ] You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn.

N Rarity
Vaylantz Mad Marquess
N Rarity
Vaylantz Mad Marquess
N Rarity
Vaylantz Mad Marquess
FIRE 61
Vaylantz Mad Marquess
  • ATK:

  • 1700

  • DEF:

  • 1700


[ Pendulum Effect ] If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Mad Marquess" once per turn. [ Monster Effect ] During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of "Vaylantz Mad Marquess" once per turn.

UR Rarity
Odd-Eyes Arc Pendulum Dragon
UR Rarity
Odd-Eyes Arc Pendulum Dragon
UR Rarity
Odd-Eyes Arc Pendulum Dragon
DARK 78
Odd-Eyes Arc Pendulum Dragon
  • ATK:

  • 2700

  • DEF:

  • 2000


[ Pendulum Effect ] If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn. [ Monster Effect ] ''Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky.''

SR Rarity
Cyber Angel Benten
SR Rarity
Cyber Angel Benten
SR Rarity
Cyber Angel Benten
LIGHT 6
Cyber Angel Benten
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.

N Rarity
Cyber Angel Natasha
N Rarity
Cyber Angel Natasha
N Rarity
Cyber Angel Natasha
LIGHT 5
Cyber Angel Natasha
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.

UR Rarity
Cyber Angel Vrash
UR Rarity
Cyber Angel Vrash
UR Rarity
Cyber Angel Vrash
LIGHT 10
Cyber Angel Vrash
  • ATK:

  • 3000

  • DEF:

  • 2000


You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Diviner of the Herald
UR Rarity
Diviner of the Herald
UR Rarity
Diviner of the Herald
LIGHT 2
Diviner of the Herald
  • ATK:

  • 500

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Chaos Space
    SR Rarity
    Chaos Space
    SR Rarity
    Chaos Space
    Spell Normal
    Chaos Space

      Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.

      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        UR Rarity
        Foolish Burial
        UR Rarity
        Foolish Burial
        UR Rarity
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            SR Rarity
            Invocation
            SR Rarity
            Invocation
            SR Rarity
            Invocation
            Spell Normal
            Invocation

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

              R Rarity
              Machine Angel Ritual
              R Rarity
              Machine Angel Ritual
              R Rarity
              Machine Angel Ritual
              Spell Normal
              Machine Angel Ritual

                This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.

                UR Rarity
                Monster Reborn
                UR Rarity
                Monster Reborn
                UR Rarity
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.



                  Tag(s):

                  UR Rarity
                  Nadir Servant
                  UR Rarity
                  Nadir Servant
                  UR Rarity
                  Nadir Servant
                  Spell Normal
                  Nadir Servant

                    Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.

                    SR Rarity
                    Odd-Eyes Fusion
                    SR Rarity
                    Odd-Eyes Fusion
                    SR Rarity
                    Odd-Eyes Fusion
                    Spell Normal
                    Odd-Eyes Fusion

                      Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn.

                      SR Rarity
                      Pre-Preparation of Rites
                      SR Rarity
                      Pre-Preparation of Rites
                      SR Rarity
                      Pre-Preparation of Rites
                      Spell Normal
                      Pre-Preparation of Rites

                        Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.

                        R Rarity
                        Dogmatika Punishment
                        R Rarity
                        Dogmatika Punishment
                        R Rarity
                        Dogmatika Punishment
                        Trap Normal
                        Dogmatika Punishment

                          Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

                          R Rarity
                          Draining Shield
                          R Rarity
                          Draining Shield
                          R Rarity
                          Draining Shield
                          Trap Normal
                          Draining Shield

                            When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.

                            SR Rarity
                            Evenly Matched
                            SR Rarity
                            Evenly Matched
                            SR Rarity
                            Evenly Matched
                            Trap Normal
                            Evenly Matched

                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                              UR Rarity
                              Infinite Impermanence
                              UR Rarity
                              Infinite Impermanence
                              UR Rarity
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                SR Rarity
                                Just Desserts
                                SR Rarity
                                Just Desserts
                                SR Rarity
                                Just Desserts
                                Trap Normal
                                Just Desserts

                                  Inflict 500 damage to your opponent for each monster they control.

                                  SR Rarity
                                  Magic Cylinder
                                  SR Rarity
                                  Magic Cylinder
                                  SR Rarity
                                  Magic Cylinder
                                  Trap Normal
                                  Magic Cylinder

                                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

                                    N Rarity
                                    Supreme Rage
                                    N Rarity
                                    Supreme Rage
                                    N Rarity
                                    Supreme Rage
                                    Trap Normal
                                    Supreme Rage

                                      If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck.

                                      Extra Deck

                                      SR Rarity
                                      Invoked Mechaba
                                      SR Rarity
                                      Invoked Mechaba
                                      SR Rarity
                                      Invoked Mechaba
                                      LIGHT 9
                                      Invoked Mechaba
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.

                                      R Rarity
                                      Odd-Eyes Vortex Dragon
                                      R Rarity
                                      Odd-Eyes Vortex Dragon
                                      R Rarity
                                      Odd-Eyes Vortex Dragon
                                      WIND 7
                                      Odd-Eyes Vortex Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 3000


                                      1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.

                                      SR Rarity
                                      Supreme King Dragon Starving Venom
                                      SR Rarity
                                      Supreme King Dragon Starving Venom
                                      SR Rarity
                                      Supreme King Dragon Starving Venom
                                      DARK 8
                                      Supreme King Dragon Starving Venom
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2000


                                      2 DARK Pendulum Monsters Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                                      UR Rarity
                                      Accesscode Talker
                                      UR Rarity
                                      Accesscode Talker
                                      UR Rarity
                                      Accesscode Talker
                                      DARK
                                      Accesscode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                      Tag(s):

                                      UR Rarity
                                      Apollousa, Bow of the Goddess
                                      UR Rarity
                                      Apollousa, Bow of the Goddess
                                      UR Rarity
                                      Apollousa, Bow of the Goddess
                                      WIND
                                      Apollousa, Bow of the Goddess
                                      • ATK:

                                      • -1

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                                      UR Rarity
                                      I:P Masquerena
                                      UR Rarity
                                      I:P Masquerena
                                      UR Rarity
                                      I:P Masquerena
                                      DARK
                                      I:P Masquerena
                                      • ATK:

                                      • 800

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                      UR Rarity
                                      Selene, Queen of the Master Magicians
                                      UR Rarity
                                      Selene, Queen of the Master Magicians
                                      UR Rarity
                                      Selene, Queen of the Master Magicians
                                      LIGHT
                                      Selene, Queen of the Master Magicians
                                      • ATK:

                                      • 1850

                                      • LINK-3

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                                      UR Rarity
                                      Supreme King Z-ARC
                                      UR Rarity
                                      Supreme King Z-ARC
                                      UR Rarity
                                      Supreme King Z-ARC
                                      DARK 121
                                      Supreme King Z-ARC
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 4000


                                      [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

                                      UR Rarity
                                      Baronne de Fleur
                                      UR Rarity
                                      Baronne de Fleur
                                      UR Rarity
                                      Baronne de Fleur
                                      WIND 10
                                      Baronne de Fleur
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2400


                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                                      UR Rarity
                                      Borreload Savage Dragon
                                      UR Rarity
                                      Borreload Savage Dragon
                                      UR Rarity
                                      Borreload Savage Dragon
                                      DARK 8
                                      Borreload Savage Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.

                                      SR Rarity
                                      Herald of the Arc Light
                                      SR Rarity
                                      Herald of the Arc Light
                                      SR Rarity
                                      Herald of the Arc Light
                                      LIGHT 4
                                      Herald of the Arc Light
                                      • ATK:

                                      • 600

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                                      R Rarity
                                      Supreme King Dragon Clear Wing
                                      R Rarity
                                      Supreme King Dragon Clear Wing
                                      R Rarity
                                      Supreme King Dragon Clear Wing
                                      DARK 8
                                      Supreme King Dragon Clear Wing
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1+ non-Tuner DARK Pendulum Monsters If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.

                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                      Tag(s):

                                      R Rarity
                                      Odd-Eyes Absolute Dragon
                                      R Rarity
                                      Odd-Eyes Absolute Dragon
                                      R Rarity
                                      Odd-Eyes Absolute Dragon
                                      WATER
                                      Odd-Eyes Absolute Dragon
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2500


                                      2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.

                                      UR Rarity
                                      Odd-Eyes Rebellion Xyz Dragon
                                      UR Rarity
                                      Odd-Eyes Rebellion Xyz Dragon
                                      UR Rarity
                                      Odd-Eyes Rebellion Xyz Dragon
                                      DARK4
                                      Odd-Eyes Rebellion Xyz Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      [ Pendulum Effect ] During your Main Phase: You can Special Summon this card, then you can attach 1 DARK monster from your GY to this card as material. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. [ Monster Effect ] 2 Level 7 Pendulum Monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. You can detach 1 material from this card, then target up to 2 monsters your opponent controls with 3000 or less ATK; destroy them. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

                                      Need 34 UR

                                      UR Rarity
                                      Magicians' Souls2 card
                                      UR Rarity
                                      Maxx "C"2 card
                                      UR Rarity
                                      Nibiru, the Primal Being2 card
                                      UR Rarity
                                      Accesscode Talker1 card
                                      UR Rarity
                                      Apollousa, Bow of the Goddess1 card
                                      UR Rarity
                                      I:P Masquerena1 card
                                      UR Rarity
                                      Selene, Queen of the Master Magicians1 card
                                      UR Rarity
                                      Supreme King Z-ARC1 card
                                      UR Rarity
                                      Odd-Eyes Arc Pendulum Dragon2 card
                                      UR Rarity
                                      Cyber Angel Vrash1 card
                                      UR Rarity
                                      Baronne de Fleur1 card
                                      UR Rarity
                                      Borreload Savage Dragon1 card
                                      UR Rarity
                                      Ash Blossom & Joyous Spring3 card
                                      UR Rarity
                                      Diviner of the Herald2 card
                                      UR Rarity
                                      Ghost Ogre & Snow Rabbit2 card
                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                      UR Rarity
                                      Odd-Eyes Rebellion Xyz Dragon1 card
                                      UR Rarity
                                      Called by the Grave1 card
                                      UR Rarity
                                      Crossout Designator1 card
                                      UR Rarity
                                      Foolish Burial1 card
                                      UR Rarity
                                      Harpie's Feather Duster1 card
                                      UR Rarity
                                      Monster Reborn1 card
                                      UR Rarity
                                      Nadir Servant2 card
                                      UR Rarity
                                      Infinite Impermanence2 card

                                      Main: 60 Extra: 15

                                      SR Rarity
                                      2 cardAleister the Invoker
                                      SR Rarity
                                      2 cardAleister the Invoker
                                      Aleister the Invoker
                                      DARK 4
                                      Aleister the Invoker
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1800


                                      (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                                      SR Rarity
                                      2 cardDogmatika Ecclesia, the Virtuous
                                      SR Rarity
                                      2 cardDogmatika Ecclesia, the Virtuous
                                      Dogmatika Ecclesia, the Virtuous
                                      LIGHT 4
                                      Dogmatika Ecclesia, the Virtuous
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1500


                                      Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                      UR Rarity
                                      2 cardMagicians' Souls
                                      UR Rarity
                                      2 cardMagicians' Souls
                                      Magicians' Souls
                                      DARK 1
                                      Magicians' Souls
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                      UR Rarity
                                      2 cardMaxx "C"
                                      UR Rarity
                                      2 cardMaxx "C"
                                      Maxx "C"
                                      EARTH 2
                                      Maxx "C"
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 200


                                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                      UR Rarity
                                      2 cardNibiru, the Primal Being
                                      UR Rarity
                                      2 cardNibiru, the Primal Being
                                      Nibiru, the Primal Being
                                      LIGHT 11
                                      Nibiru, the Primal Being
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 600


                                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                      N Rarity
                                      1 cardPerformapal Odd-Eyes Dissolver
                                      N Rarity
                                      1 cardPerformapal Odd-Eyes Dissolver
                                      Performapal Odd-Eyes Dissolver
                                      DARK 84
                                      Performapal Odd-Eyes Dissolver
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2600


                                      [ Pendulum Effect ] Once per turn, during your Main Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. [ Monster Effect ] At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones, including this card.


                                      SR Rarity
                                      2 cardPerformapal Skullcrobat Joker
                                      SR Rarity
                                      2 cardPerformapal Skullcrobat Joker
                                      Performapal Skullcrobat Joker
                                      DARK 48
                                      Performapal Skullcrobat Joker
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 100


                                      [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


                                      R Rarity
                                      1 cardSupreme King Dragon Darkwurm
                                      R Rarity
                                      1 cardSupreme King Dragon Darkwurm
                                      Supreme King Dragon Darkwurm
                                      DARK 45
                                      Supreme King Dragon Darkwurm
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1200


                                      [ Pendulum Effect ] Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.


                                      N Rarity
                                      1 cardSupreme King Gate Zero
                                      N Rarity
                                      1 cardSupreme King Gate Zero
                                      Supreme King Gate Zero
                                      DARK 7
                                      Supreme King Gate Zero
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      [ Pendulum Effect ] If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. [ Monster Effect ] Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                      N Rarity
                                      1 cardVaylantz Dominator Duke
                                      N Rarity
                                      1 cardVaylantz Dominator Duke
                                      Vaylantz Dominator Duke
                                      FIRE 81
                                      Vaylantz Dominator Duke
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2000


                                      [ Pendulum Effect ] If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn. [ Monster Effect ] You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn.


                                      N Rarity
                                      1 cardVaylantz Mad Marquess
                                      N Rarity
                                      1 cardVaylantz Mad Marquess
                                      Vaylantz Mad Marquess
                                      FIRE 61
                                      Vaylantz Mad Marquess
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1700


                                      [ Pendulum Effect ] If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Mad Marquess" once per turn. [ Monster Effect ] During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of "Vaylantz Mad Marquess" once per turn.


                                      UR Rarity
                                      2 cardOdd-Eyes Arc Pendulum Dragon
                                      UR Rarity
                                      2 cardOdd-Eyes Arc Pendulum Dragon
                                      Odd-Eyes Arc Pendulum Dragon
                                      DARK 78
                                      Odd-Eyes Arc Pendulum Dragon
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 2000


                                      [ Pendulum Effect ] If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn. [ Monster Effect ] ''Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky.''


                                      SR Rarity
                                      1 cardCyber Angel Benten
                                      SR Rarity
                                      1 cardCyber Angel Benten
                                      Cyber Angel Benten
                                      LIGHT 6
                                      Cyber Angel Benten
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1500


                                      You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.


                                      N Rarity
                                      1 cardCyber Angel Natasha
                                      N Rarity
                                      1 cardCyber Angel Natasha
                                      Cyber Angel Natasha
                                      LIGHT 5
                                      Cyber Angel Natasha
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1000


                                      You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.


                                      UR Rarity
                                      1 cardCyber Angel Vrash
                                      UR Rarity
                                      1 cardCyber Angel Vrash
                                      Cyber Angel Vrash
                                      LIGHT 10
                                      Cyber Angel Vrash
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2000


                                      You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.


                                      UR Rarity
                                      3 cardAsh Blossom & Joyous Spring
                                      UR Rarity
                                      3 cardAsh Blossom & Joyous Spring
                                      Ash Blossom & Joyous Spring
                                      FIRE 3
                                      Ash Blossom & Joyous Spring
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                      UR Rarity
                                      2 cardDiviner of the Herald
                                      UR Rarity
                                      2 cardDiviner of the Herald
                                      Diviner of the Herald
                                      LIGHT 2
                                      Diviner of the Herald
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 300


                                      If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


                                      UR Rarity
                                      2 cardGhost Ogre & Snow Rabbit
                                      UR Rarity
                                      2 cardGhost Ogre & Snow Rabbit
                                      Ghost Ogre & Snow Rabbit
                                      LIGHT 3
                                      Ghost Ogre & Snow Rabbit
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                      UR Rarity
                                      1 cardCalled by the Grave
                                      UR Rarity
                                      1 cardCalled by the Grave
                                      Called by the Grave
                                      Spell Quick
                                      Called by the Grave

                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                        Tag(s):

                                        SR Rarity
                                        3 cardChaos Space
                                        SR Rarity
                                        3 cardChaos Space
                                        Chaos Space
                                        Spell Normal
                                        Chaos Space

                                          Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


                                          UR Rarity
                                          1 cardCrossout Designator
                                          UR Rarity
                                          1 cardCrossout Designator
                                          Crossout Designator
                                          Spell Quick
                                          Crossout Designator

                                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                            Tag(s):

                                            UR Rarity
                                            1 cardFoolish Burial
                                            UR Rarity
                                            1 cardFoolish Burial
                                            Foolish Burial
                                            Spell Normal
                                            Foolish Burial

                                              Send 1 monster from your Deck to the GY.




                                              Tag(s):

                                              UR Rarity
                                              1 cardHarpie's Feather Duster
                                              UR Rarity
                                              1 cardHarpie's Feather Duster
                                              Harpie's Feather Duster
                                              Spell Normal
                                              Harpie's Feather Duster

                                                Destroy all Spell and Trap Cards your opponent controls.




                                                Tag(s):

                                                SR Rarity
                                                2 cardInvocation
                                                SR Rarity
                                                2 cardInvocation
                                                Invocation
                                                Spell Normal
                                                Invocation

                                                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                                                  R Rarity
                                                  3 cardMachine Angel Ritual
                                                  R Rarity
                                                  3 cardMachine Angel Ritual
                                                  Machine Angel Ritual
                                                  Spell Normal
                                                  Machine Angel Ritual

                                                    This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.


                                                    UR Rarity
                                                    1 cardMonster Reborn
                                                    UR Rarity
                                                    1 cardMonster Reborn
                                                    Monster Reborn
                                                    Spell Normal
                                                    Monster Reborn

                                                      Target 1 monster in either GY; Special Summon it.




                                                      Tag(s):

                                                      UR Rarity
                                                      2 cardNadir Servant
                                                      UR Rarity
                                                      2 cardNadir Servant
                                                      Nadir Servant
                                                      Spell Normal
                                                      Nadir Servant

                                                        Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                                                        SR Rarity
                                                        3 cardOdd-Eyes Fusion
                                                        SR Rarity
                                                        3 cardOdd-Eyes Fusion
                                                        Odd-Eyes Fusion
                                                        Spell Normal
                                                        Odd-Eyes Fusion

                                                          Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn.


                                                          SR Rarity
                                                          3 cardPre-Preparation of Rites
                                                          SR Rarity
                                                          3 cardPre-Preparation of Rites
                                                          Pre-Preparation of Rites
                                                          Spell Normal
                                                          Pre-Preparation of Rites

                                                            Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                                                            R Rarity
                                                            2 cardDogmatika Punishment
                                                            R Rarity
                                                            2 cardDogmatika Punishment
                                                            Dogmatika Punishment
                                                            Trap Normal
                                                            Dogmatika Punishment

                                                              Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                              R Rarity
                                                              1 cardDraining Shield
                                                              R Rarity
                                                              1 cardDraining Shield
                                                              Draining Shield
                                                              Trap Normal
                                                              Draining Shield

                                                                When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


                                                                SR Rarity
                                                                1 cardEvenly Matched
                                                                SR Rarity
                                                                1 cardEvenly Matched
                                                                Evenly Matched
                                                                Trap Normal
                                                                Evenly Matched

                                                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                  UR Rarity
                                                                  2 cardInfinite Impermanence
                                                                  UR Rarity
                                                                  2 cardInfinite Impermanence
                                                                  Infinite Impermanence
                                                                  Trap Normal
                                                                  Infinite Impermanence

                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                    SR Rarity
                                                                    1 cardJust Desserts
                                                                    SR Rarity
                                                                    1 cardJust Desserts
                                                                    Just Desserts
                                                                    Trap Normal
                                                                    Just Desserts

                                                                      Inflict 500 damage to your opponent for each monster they control.


                                                                      SR Rarity
                                                                      2 cardMagic Cylinder
                                                                      SR Rarity
                                                                      2 cardMagic Cylinder
                                                                      Magic Cylinder
                                                                      Trap Normal
                                                                      Magic Cylinder

                                                                        When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                                        N Rarity
                                                                        1 cardSupreme Rage
                                                                        N Rarity
                                                                        1 cardSupreme Rage
                                                                        Supreme Rage
                                                                        Trap Normal
                                                                        Supreme Rage

                                                                          If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck.


                                                                          SR Rarity
                                                                          1 cardInvoked Mechaba
                                                                          SR Rarity
                                                                          1 cardInvoked Mechaba
                                                                          Invoked Mechaba
                                                                          LIGHT 9
                                                                          Invoked Mechaba
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2100


                                                                          "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                                                          R Rarity
                                                                          1 cardOdd-Eyes Vortex Dragon
                                                                          R Rarity
                                                                          1 cardOdd-Eyes Vortex Dragon
                                                                          Odd-Eyes Vortex Dragon
                                                                          WIND 7
                                                                          Odd-Eyes Vortex Dragon
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 3000


                                                                          1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


                                                                          SR Rarity
                                                                          1 cardSupreme King Dragon Starving Venom
                                                                          SR Rarity
                                                                          1 cardSupreme King Dragon Starving Venom
                                                                          Supreme King Dragon Starving Venom
                                                                          DARK 8
                                                                          Supreme King Dragon Starving Venom
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2000


                                                                          2 DARK Pendulum Monsters Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                                          UR Rarity
                                                                          1 cardAccesscode Talker
                                                                          UR Rarity
                                                                          1 cardAccesscode Talker
                                                                          Accesscode Talker
                                                                          DARK
                                                                          Accesscode Talker
                                                                          • ATK:

                                                                          • 2300

                                                                          • LINK-4

                                                                          Link Arrow:

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                                                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                          Tag(s):

                                                                          UR Rarity
                                                                          1 cardApollousa, Bow of the Goddess
                                                                          UR Rarity
                                                                          1 cardApollousa, Bow of the Goddess
                                                                          Apollousa, Bow of the Goddess
                                                                          WIND
                                                                          Apollousa, Bow of the Goddess
                                                                          • ATK:

                                                                          • -1

                                                                          • LINK-4

                                                                          Link Arrow:

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                                                                          Bottom-Left

                                                                          Bottom

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                                                                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                          UR Rarity
                                                                          1 cardI:P Masquerena
                                                                          UR Rarity
                                                                          1 cardI:P Masquerena
                                                                          I:P Masquerena
                                                                          DARK
                                                                          I:P Masquerena
                                                                          • ATK:

                                                                          • 800

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                          UR Rarity
                                                                          1 cardSelene, Queen of the Master Magicians
                                                                          UR Rarity
                                                                          1 cardSelene, Queen of the Master Magicians
                                                                          Selene, Queen of the Master Magicians
                                                                          LIGHT
                                                                          Selene, Queen of the Master Magicians
                                                                          • ATK:

                                                                          • 1850

                                                                          • LINK-3

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom

                                                                          Bottom-Right


                                                                          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                          UR Rarity
                                                                          1 cardSupreme King Z-ARC
                                                                          UR Rarity
                                                                          1 cardSupreme King Z-ARC
                                                                          Supreme King Z-ARC
                                                                          DARK 121
                                                                          Supreme King Z-ARC
                                                                          • ATK:

                                                                          • 4000

                                                                          • DEF:

                                                                          • 4000


                                                                          [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                                                          UR Rarity
                                                                          1 cardBaronne de Fleur
                                                                          UR Rarity
                                                                          1 cardBaronne de Fleur
                                                                          Baronne de Fleur
                                                                          WIND 10
                                                                          Baronne de Fleur
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2400


                                                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                          UR Rarity
                                                                          1 cardBorreload Savage Dragon
                                                                          UR Rarity
                                                                          1 cardBorreload Savage Dragon
                                                                          Borreload Savage Dragon
                                                                          DARK 8
                                                                          Borreload Savage Dragon
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2500


                                                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                                                                          SR Rarity
                                                                          1 cardHerald of the Arc Light
                                                                          SR Rarity
                                                                          1 cardHerald of the Arc Light
                                                                          Herald of the Arc Light
                                                                          LIGHT 4
                                                                          Herald of the Arc Light
                                                                          • ATK:

                                                                          • 600

                                                                          • DEF:

                                                                          • 1000


                                                                          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                                          R Rarity
                                                                          1 cardSupreme King Dragon Clear Wing
                                                                          R Rarity
                                                                          1 cardSupreme King Dragon Clear Wing
                                                                          Supreme King Dragon Clear Wing
                                                                          DARK 8
                                                                          Supreme King Dragon Clear Wing
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          1 Tuner + 1+ non-Tuner DARK Pendulum Monsters If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.


                                                                          UR Rarity
                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                          UR Rarity
                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                          LIGHT
                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 3000


                                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                          Tag(s):

                                                                          R Rarity
                                                                          1 cardOdd-Eyes Absolute Dragon
                                                                          R Rarity
                                                                          1 cardOdd-Eyes Absolute Dragon
                                                                          Odd-Eyes Absolute Dragon
                                                                          WATER
                                                                          Odd-Eyes Absolute Dragon
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2500


                                                                          2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.


                                                                          UR Rarity
                                                                          1 cardOdd-Eyes Rebellion Xyz Dragon
                                                                          UR Rarity
                                                                          1 cardOdd-Eyes Rebellion Xyz Dragon
                                                                          Odd-Eyes Rebellion Xyz Dragon
                                                                          DARK4
                                                                          Odd-Eyes Rebellion Xyz Dragon
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2500


                                                                          [ Pendulum Effect ] During your Main Phase: You can Special Summon this card, then you can attach 1 DARK monster from your GY to this card as material. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. [ Monster Effect ] 2 Level 7 Pendulum Monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. You can detach 1 material from this card, then target up to 2 monsters your opponent controls with 3000 or less ATK; destroy them. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.



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